Executive summary

Lenzerheide had already won riders with world-class trails — but the destination relationship ended when they left the mountain. As Design Director and Advisor, the work defined an experience layer that extended engagement through community, progression, and competition.

Result: 40,000+ downloads in the first season. 400,000+ user interactions. 4+ App Store rating. Milestone Innovation Award and Best of Swiss Apps Award 2020.

Key outcomes

  • Defined a gamification model built around how riders naturally discover trails, track progress, and compete
  • Prototyped and validated high-fidelity flows in Figma before visual execution and development
  • Integrated the experience into Inside Labs’ Omni destination platform for a new summer season context
  • Strengthened Lenzerheide’s position as a connected biking ecosystem — not only a physical trail network

Digital rider engagement vs. trail-only experience

How gamification extended the destination relationship beyond the descent — grounded in launch and platform metrics

+74% engagement depth

900 km trail network

Tourism app ceiling

Challenges & clan battles

Omni destination loop

Weak digital engagement·Strong digital engagement

Sustained relationship

Visit ends on mountain

Inside Labs · Lenzerheide · Pinkbike launch narrative · season & cumulative metrics

App downloads

115K+

Inside Labs · cumulative platform adoption

Trails tracked / season

35K+

GPS-tracked rides across the kingdom

Peak monthly riders

7K

Active app users at season peak

Commerce conversion

10.2%

In-app passes, rental & gear

Open full case study

EXPERIENCE DESIGN & DESTINATION PLATFORM

Bike Kingdom

Inside Labs & Lenzerheide — gamified mountain destination platform

Bike Kingdom - Jeremy Tai Abbett

Key metrics

40K+

Downloads during the platform’s first season

400K+

User interactions across trails, challenges, and progression

4+

App Store rating from riders

2

Innovation awards in 2020 (Milestone & Best of Swiss Apps)

Client
Lenzerheide & Inside Labs
Role
Experience Design & Product Strategy
Timeline
2019–2020
Industry
Tourism / Destination
System
Experience
Domain
Tourism
Design Lever
Gamification
Primary Outcome
Participation
Framework
Destination Experience System

Challenge

Lenzerheide had world-class trails and a loyal rider community — but the destination relationship ended when riders left the mountain. Guest engagement was seasonal, physical, and largely unmeasured after the descent. Competing destinations invested in lift infrastructure and trail expansion; few had built a digital layer that extended participation, community, and commerce beyond the visit itself. Inside Labs and Lenzerheide faced a strategic gap: how to transform a trail network into a year-round destination ecosystem without diluting the authenticity riders valued. The stakes were participation at scale, commerce conversion on passes and rentals, and a differentiated position in a market where every resort claimed to be "bike-friendly" but few could prove sustained digital engagement.

Solution

I led experience design and product strategy for Bike Kingdom — a gamified destination platform that connected physical trail networks to sustained digital participation. The Destination Experience System translated rider behaviour (discovery, progression, competition) into product mechanics: GPS trail tracking, XP and leaderboards, clan battles across regions, and integrated commerce for passes, rental, and gear. My contribution spanned the gamification model, high-fidelity prototyping in Figma, and integration into Inside Labs' broader Omni destination platform. I defined how riders would encounter the experience before, during, and after their visit — ensuring gamification extended the physical ride rather than replacing it. The platform made community participation visible and measurable from day one, giving Lenzerheide a narrative beyond trail maps: a connected biking kingdom with progression, competition, and loyalty built into the product architecture.

Context

European mountain destinations face structural headwinds: seasonality compresses revenue, touchpoints fragment across lift operators, hotels, and trail associations, and digital investments often default to utility apps (maps, weather, lift status) that riders abandon after download. Inside Labs operated as a hospitality technology partner with an existing Omni platform narrative; Lenzerheide needed a summer-season proof point that could demonstrate destination innovation to peer resorts. The stakeholder landscape included marketing leadership focused on brand positioning, operations teams managing trail networks exceeding 900 km, and a technology partner balancing platform coherence with resort-specific identity. Market conditions favoured experiences that could be launched within a single season and measured before the next budget cycle.

Evidence

Bike Kingdom achieved 40,000+ downloads in its first season and 400,000+ user interactions across trails, challenges, and progression mechanics. The app maintained a 4+ App Store rating from riders. Platform metrics included 115,000+ cumulative downloads, 35,000+ GPS-tracked rides per season, and peak monthly active riders reaching 7,000. Commerce conversion on in-app passes, rental, and gear reached 10.2%. External validation came through the Milestone Innovation Award and Best of Swiss Apps Award 2020. CEO Marketing Marc Schlüssel publicly positioned the app as the digital expression of Lenzerheide's future direction — not a seasonal campaign, but infrastructure for guest relationship.

Framework

Experience

Destination Experience System

The Destination Experience System transforms trail networks, visitor profiles, seasonal patterns, and community data through a gamified experience platform into visitor participation, community building, destination loyalty, and measurable trail usage. Physical infrastructure becomes input; digital engagement is the core mechanism; loyalty and commerce are outputs. Bike Kingdom demonstrated that tourism destinations can design adaptive experience systems — not just market them.

Inputs

Trail networkVisitor profilesSeasonal patternsCommunity data

Core System

Gamified experience platform that connects physical trails to digital engagement

Outputs

Visitor participationCommunity buildingDestination loyaltyMeasurable trail usage

View system: Destination Experience System

Principles

  • Destination loyalty is a system design problem — marketing campaigns create awareness; product systems create participation.
  • Gamification works when it extends the physical experience riders already value; replacing the ride with a screen fails in mountain tourism.
  • Community participation must be measurable from launch — design the engagement signals before the feature backlog.
  • Platform partners and destination brands need distinct identity within shared infrastructure; coherence and local character are not opposites.

Research context

Informed by destination management literature on visitor engagement beyond the physical visit, and by game-design principles applied to outdoor recreation — where progression loops must respect safety, seasonality, and the social norms of rider communities.