Client
Lenzerheide & Inside Labs
Role
Experience Design & Product Strategy
Timeline
2019–2020
Industry
Tourism / Destination
System
Experience
Domain
Tourism
Design Lever
Gamification
Primary Outcome
Participation
Framework
Destination Experience System

Executive summary

Lenzerheide had already won riders with world-class trails — but the destination relationship ended when they left the mountain. As Design Director and Advisor, the work defined an experience layer that extended engagement through community, progression, and competition.

Result: 40,000+ downloads in the first season. 400,000+ user interactions. 4+ App Store rating. Milestone Innovation Award and Best of Swiss Apps Award 2020.

Key outcomes

  • Defined a gamification model built around how riders naturally discover trails, track progress, and compete
  • Prototyped and validated high-fidelity flows in Figma before visual execution and development
  • Integrated the experience into Inside Labs’ Omni destination platform for a new summer season context
  • Strengthened Lenzerheide’s position as a connected biking ecosystem — not only a physical trail network

Principles

  • Destination loyalty is a system design problem — marketing campaigns create awareness; product systems create participation.
  • Gamification works when it extends the physical experience riders already value; replacing the ride with a screen fails in mountain tourism.
  • Community participation must be measurable from launch — design the engagement signals before the feature backlog.
  • Platform partners and destination brands need distinct identity within shared infrastructure; coherence and local character are not opposites.

Digital rider engagement vs. trail-only experience

How gamification extended the destination relationship beyond the descent — grounded in launch and platform metrics

+74% engagement depth

900 km trail network

Tourism app ceiling

Challenges & clan battles

Omni destination loop

Weak digital engagement·Strong digital engagement

Sustained relationship

Visit ends on mountain

Inside Labs · Lenzerheide · Pinkbike launch narrative · season & cumulative metrics

App downloads

115K+

Inside Labs · cumulative platform adoption

Trails tracked / season

35K+

GPS-tracked rides across the kingdom

Peak monthly riders

7K

Active app users at season peak

Commerce conversion

10.2%

In-app passes, rental & gear

Open full case study

EXPERIENCE DESIGN & DESTINATION PLATFORM

Bike Kingdom

Inside Labs & Lenzerheide — gamified mountain destination platform

Bike Kingdom - Abbett Labs

Key metrics

40K+

Downloads during the platform’s first season

400K+

User interactions across trails, challenges, and progression

4+

App Store rating from riders

2

Innovation awards in 2020 (Milestone & Best of Swiss Apps)

Framework

Experience

Destination Experience System

The Destination Experience System transforms trail networks, visitor profiles, seasonal patterns, and community data through a gamified experience platform into visitor participation, community building, destination loyalty, and measurable trail usage. Physical infrastructure becomes input; digital engagement is the core mechanism; loyalty and commerce are outputs. Bike Kingdom demonstrated that tourism destinations can design adaptive experience systems — not just market them.

Inputs

Trail networkVisitor profilesSeasonal patternsCommunity data

Core System

Gamified experience platform that connects physical trails to digital engagement

Outputs

Visitor participationCommunity buildingDestination loyaltyMeasurable trail usage

View system: Destination Experience System